AI-native game development, end to end.
Go from an idea to a native mobile game, then monetise it, grow it and keep improving it on one platform.
Launching Q1 2027. Sign up to the waitlist for early access.

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01 · End to end
From an idea to a game that makes you money.
Kantrip takes a game from the first idea to a native app that earns, then helps you find players and keep improving it. You don't have to stitch five tools together to get there.
- 01
Idea
Turn your idea into reality. Prompt the agent, get a plan and mock-ups, iterate, then watch it build.
- 02
Play
Play the build, tune the details and polish it, then play it on your own device.
- 03
SDKs
We integrate everything you need: ads, in-app purchases, analytics, attribution, store integration and more.
- 04
Launch
Get your game on the app stores, share the web build and run user acquisition.
- 05
Operate
Review analytics, fix issues and add new features, and ship updates as new releases, with remote config.
02 · The engine
Our AI-native game engine handles everything.
Agents build in the kind of code they write best. Underneath, a native renderer and physics engine keep the game smooth on mobile, and the web build runs in the browser too.
03 · You and your agent
Our agents do the heavy lifting, so you can focus on what matters.
Kantrip works like a co-worker. The agent builds, checks its own work and asks you when a decision is yours. Get as hands-on or as hands-off as you like.
Tune everything
Every number in the game is a slider, from belt speed to camera angle to colours, and you can change them while it runs.
Your assets
Upload and edit 2D art, 3D models, sound effects, music and fonts.
Make levels
Lay out levels yourself, or ask the agent for a batch and keep the best.
Tune difficulty
Decide when the game gets hard, how hard, and where players get a breather.
Design the economy
Set rewards, prices and pacing, then see how they hold up with real players.
Hands on, or hands off
Pick "Just do it" or "Ask me first" for each change, and switch whenever you like.
Generate using our pipelines or bring your own:
2D 3D Sound & music FontsIn Kantrip
The Editor
Run each change in its own lane, talk to your agent, play the game live and edit any property, all in one window.

04 · Everything wired in
All the integrations you need to build a business!
Ads, purchases, attribution, analytics and the rest come connected. We've automated as much of the setup as we can, so you spend your time on the game.
05 · Proof
We build our own games on Kantrip, in public.
Every game we launch is built in Kantrip, and we'll share how each one performs and how its builds are going. We win if you win.
06 · We're hiring · London
Help us unlock mobile game building for everyone.
We're hiring incredible people to allow anyone to make games for the billions of mobile players in the world. We're always looking, so send us an email!
Build your first game with Kantrip.
Launching Q1 2027. Sign up to the waitlist for early access.
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