Skip to content

AI-native game development, end to end.

Go from an idea to a native mobile game, then monetise it, grow it and keep improving it on one platform.

Launching Q1 2027. Sign up to the waitlist for early access.

Backed by

Arcadia20VC

And leaders from

DiscordMetaTripledot

01 · End to end

From an idea to a game that makes you money.

Kantrip takes a game from the first idea to a native app that earns, then helps you find players and keep improving it. You don't have to stitch five tools together to get there.

  1. 01

    Idea

    Turn your idea into reality. Prompt the agent, get a plan and mock-ups, iterate, then watch it build.

  2. 02

    Play

    Play the build, tune the details and polish it, then play it on your own device.

  3. 03

    SDKs

    We integrate everything you need: ads, in-app purchases, analytics, attribution, store integration and more.

  4. 04

    Launch

    Get your game on the app stores, share the web build and run user acquisition.

  5. 05

    Operate

    Review analytics, fix issues and add new features, and ship updates as new releases, with remote config.

02 · The engine

Our AI-native game engine handles everything.

Agents build in the kind of code they write best. Underneath, a native renderer and physics engine keep the game smooth on mobile, and the web build runs in the browser too.

Built for agents · a typed, code-first API that models write well
Native where it counts · custom renderer and native physics, not a web wrapper
iOS
Android
Block Escape 3D
Web

03 · You and your agent

Our agents do the heavy lifting, so you can focus on what matters.

Kantrip works like a co-worker. The agent builds, checks its own work and asks you when a decision is yours. Get as hands-on or as hands-off as you like.

Tap a truck to play
TunablesLoop Sort LIVE
Camera tilt72°
camera.tiltDeg
Belt speed1.0×
rules.lapMs
Blocks the belt holds10
rules.beltCapacity
School busespalette.bus

Tune everything

Every number in the game is a slider, from belt speed to camera angle to colours, and you can change them while it runs.

Your assets

Upload and edit 2D art, 3D models, sound effects, music and fonts.

Make levels

Lay out levels yourself, or ask the agent for a batch and keep the best.

Tune difficulty

Decide when the game gets hard, how hard, and where players get a breather.

Design the economy

Set rewards, prices and pacing, then see how they hold up with real players.

Hands on, or hands off

Pick "Just do it" or "Ask me first" for each change, and switch whenever you like.

Generate using our pipelines or bring your own:

2D 3D Sound & music Fonts

In Kantrip

The Editor

Run each change in its own lane, talk to your agent, play the game live and edit any property, all in one window.

The Kantrip editor in Grey mode: lanes of work, a chat with the agent's plan, the live preview of the game and its properties.

04 · Everything wired in

All the integrations you need to build a business!

Ads, purchases, attribution, analytics and the rest come connected. We've automated as much of the setup as we can, so you spend your time on the game.

Kantrip ALL CONNECTED
AdsAppLovin MAX or AdMob mediation
In-app purchasesApp Store and Google Play billing
AttributionAdjust
User acquisitionCampaigns measured with Adjust
AnalyticsFirebase Analytics
Remote configRemote Config
Crash reportingCrashlytics
Store publishingGoogle Play Store and App Store
ComplianceWe handle privacy, consent and store requirements.

05 · Proof

We build our own games on Kantrip, in public.

Every game we launch is built in Kantrip, and we'll share how each one performs and how its builds are going. We win if you win.

Fruit Merge BlastMerge · Physics
Slide AwaySliding puzzle
Loop SortColour sort
Fruit Merge BlastMerge · Physics
Block Escape 3D3D · Block puzzle
Slide AwaySliding puzzle
Garden puzzleMatch puzzle
Fruit Merge BlastMerge · Physics
Loop SortColour sort
Slide AwaySliding puzzle
Fruit Merge BlastMerge · Physics
Garden puzzleMatch puzzle
Slide AwaySliding puzzle
Block Escape 3D3D · Block puzzle

06 · We're hiring · London

Help us unlock mobile game building for everyone.

We're hiring incredible people to allow anyone to make games for the billions of mobile players in the world. We're always looking, so send us an email!

See open roles

Build your first game with Kantrip.

Launching Q1 2027. Sign up to the waitlist for early access.

Read the FAQ